Tag Archives: Magic

storycraft – grounding sci-fi tales of wagon trains to other worlds

10-23-2026 [draft essay]

The entertainment paradox

I am struggling with the entertainment paradox. A contrast of two narrative engines. It’s like spitting into the wind.

In tales where hope is fragile and desperation abounds, do we celebrate individual exceptionalism—witty, charming heros (reluctant or rogue) outwitting a bad guy; or communal exceptionalism—meritorious, dedicated collectives overcoming villainy?

When crafting sci-fi stories of trailblazing salvation—wagon trains to other worlds, whether that be to haven, heaven, or the stars—do we, in effect, say “goodbye” to physics, “hello” to a genie, or “thank you” for relationality?

Is salvation merely a change of venue—a lucky ticket into a safe harbor, or a low-stakes relocation offer? If so, hope rests entirely in a locality. But if the journey itself is the prize, our hope shifts toward ongoing transformation and the relationality discovered while underway.

This tension is starkly apparent when contrasting the magical mechanisms of Alan Dean Foster’s Lost on Paradise with the slow pilgrimage between stars in my own Calliope’s Reach. Foster’s tease functions like an alien race suddenly presenting a read-only feed akin to an interplanetary Zillow advert: “Check out the listings, we’ll take care of all the details, what have you got to lose?” It is an invitation by a genie.

Advocating an alternative narrative engine is a heavy lift, facing the embedded strengths of a longstanding, mainstream engine (no matter how repetitive its outputs have become).

Continue reading storycraft – grounding sci-fi tales of wagon trains to other worlds →

Clara’s world … the sky sucks

© 2026 John Healy
Draft 7-28-2026

Epigraph

“Whether good or evil, something wicked has come to stay, changing the face of night and day.”

— Clara Tulegrass, “the stars still so true,” Beyond a Backyard View

Teaser

Introducing Clara’s world

Chapter 1

The sky sucks
(the glittering cage)
(celestial obscura)

“The sky sucks!” – an earworm hissed.

As the swing lifted her toward the sky, Clara smiled, “Oh, Grandpa … your chant’s like a spell over me. How your face glowed when you spoke of the way it used to be. Is your spirit in the sky? Or does it linger nearby?“

She came back to earth; pulled out an antique telescope from her backpack; then cradled it on her lap. She liked to point it toward tiny gaps in the industrialized sky, searching for real stars beyond the mosaic ceiling of orbiting debris. Sometimes to identify dots on one of Grandpa’s charts, picture mythic figures in the cosmic sea.

Continue reading Clara’s world … the sky sucks →

Breaking magic, breaking wonderland

Magic can be a wonderful thing. In stories. Such as those set in the fictional country called Wonderland. In the 2013-2014 ABC TV series Once Upon a Time in Wonderland, there were three rules of magic [1].

You cannot:

  1. Raise (bring back) the dead
  2. Force someone to love you (make somebody fall in love)
  3. Change the past

But, of course, for fabulists and despots, rules get in the way. Even rules of magic [2]. Let alone the rule of law (or laws of logic & physics). Their desires seek to bend reality. To bring back deprecated tyranical notions, like zombies. To compel us to not believe what we see with our own eyes. And to forget history.

Continue reading Breaking magic, breaking wonderland →